An experiential and analytical look at the medium of video games in a particular order. Currently there is "Capcom A to Z," a look at the games of Capcom in alphabetical order, and "Super FamiComplete" a look at all of the games of the SNES/Super Famicom in chronological order.
Saturday, February 27, 2021
Super FamiComplete #85: Pit-Fighter
Thursday, February 4, 2021
Super FamiComplete #84: The Addams Family
The difficulty is exacerbated by some pretty punishing level design. The game and many of its dungeons are very maze like, and there is no clear indication of where to go to find the next family member. This means that you are going to be wandering around and beating your head against walls and levels trying to figure out where to go. Some branches within dungeons will lead nowhere, and some seemingly important areas will actually be dead ends. As well, some of the platforming sections are really tortuous and do not play well with Gomez's movement. For a guy with some serious ups, many dungeons are tight and cramped, leading to many parts where Gomez bumps his head on a low ceiling and plummets into a lava pit. There is two really hair-pulling sections in the lava dungeon level where you have to do a series of coyote-time jumps (meaning jumping right as you are going off a ledge) in order to make it up to the next level. There is a bunch of sections where you have to jump off enemies in order to reach next ledges or clear gaps. Even worse, the game really doesn't have great checkpointing, with long rooms that seemingly go on for minutes and minutes. If you die, you go back to the beginning of that portion of the house.
Friday, January 1, 2021
Super FamiComplete #83: Top Gear
Title: Top Gear (NA) Top Racer (JP)
Release Date: 03/27/1992
Developer: Gremlin Graphics
Publisher: Kemco
Happy New Year everyone. I am pretty proud of the fact that we made it through the redux section of the blog and am now onto the new entrants in Super FamiComplete. Capcom A to Z will be updated soon too (Apollo Justice is taking some time to work through, but I am compelled to finish it), as well as some new projects I'm thinking of starting. All said, 2021 should be an exciting year.
To start us off on our road to 100 games, though, is another racing game, this time by Gremlin Graphics and Kemco.
Background
Though released in Japan first by Kemco, this game is actually developed by a British development house called Gremlin Graphics (later Gremlin Interactive). This was a company that arose in the British Home Computer market of the 1980s, during the era when the "bedroom coders" would develop games for British PCS. After that market/development method gave way to actual game development houses, Gremlin Graphics pivoted to the console market. Gremlin is best known for its Actua sports series and other racing games, such as the Lotus racing series. This developer was eventually absorbed by a French company, Infogrames, before that tanked in 2003. Nowadays, most of the developers from Gremlin moved onto working for Sumo Digital, the developers of the recent Sackboy: A Big Adventure for the PS5.
Gameplay
The game is a racing game in the same vein as Outrun where the camera is placed right behind your vehicle and you follow it along a swerving track. Unlike F-Zero where you are really rotating the screen, in this you are directly controlling the car. Its likeness to Outrun is a good thing, though, as this is one of the more playable racing games that has been featured on this blog in quite some time.
You first start by picking your loadout for the races: you choose your control scheme (one of which is to hold the controller upside down (?!?)), whether you will drive manual or automatic, and which model of car you will use. You then enter the racing circuit, which features four races for each continent. For example, the first tournament takes place across North America, with races in Las Vegas, Los Angeles, New York, and San Francisco. Races can vary from three laps up to six laps.
Racing is pretty simple: you can accelerate, brake, and use up to three nitro boosts per race, which end up being pretty essential to winning. You can't really crash, but there are some hazards that slow you down, such as hitting road work signs and other cars. One thing you have to monitor is your gas! If you ride the nitro too much, or hit too many other hazards, you might run out of gas. You can stop in your pit for extra, which might be necessary in the longer races, but this eats up precious time.
One interesting quirk in this game is the push for two-players. In the early days of the SNES, two player racing games were rare, which makes this a rather novel game. Even if you aren't playing with another character, though, there will always be a split screen with another computer racer playing the 2-player. This sets up a neat little rivalry mechanic for throughout the tournaments.
The game, overall, is not that difficult, but a breezy yet fun experience. I managed to beat it in an afternoon. The graphics, music, and locales are all varied enough to keep the game interesting from tournament to tournament. The game also approximates high speeds pretty well for an SNES game, making it one of the more thrilling racing games from this era. There were several "close calls" versus the computer racer that made the races pretty exciting.
Music
As previously mentioned, the music in this game is pretty top notch! Check it out.
Sunday, December 20, 2020
Super FamiComplete #82: The Great Battle II: Last Fighter Twin (Redux)
Super FamiComplete #81: Super Valis IV (Redux)
This game was developed by Telenet Japan, a games developer who were quite prolific in games that released only in Japan. This game was specifically developed by the team that would end up becoming Wolf Team, the group who would join Namco Bandai and develop the ever popular Tales series of games. Eventually, Telenet folded, and sold off the Valis series to a low-tier developer named Eants, who made the final entrant in the series, Valis X. Valis X had the ignominy of being a new direction for the series as...a hentai game that focused on heavy tentacle and lesbian sex. Yeah...well when Telenet folded in 2007, the rights to the series were scooped up by Sunsoft, but who knows if anything will come of that.
The story of this game is relatively similar to the previous entries. The girl from the first game has disappeared, and it is up to a new red haired girl, Lena, to defeat the demon/dark emperor Gallagher with the mystical sword Valis before he can take over the planet of Vecantis. Before she can challenge the King Gallagher, she must defeat his three generals first.
Apparently in the PC-Engine version, there are fully animated cutscenes (one of the staples and claims to fame of this series overall), as well as two other playable characters, but in this revision or port, most of those cutscenes have been scrapped, and we are kept to the one playable character.
Gameplay
The game is an action platformer, akin to a mix of Ys III and Castlevania. The main goal is to navigate to the end of each stage, which can span multiple rooms, and defeat the boss at the end. Lena is equipped with the eponymous Valis sword, and has a short ranged attack and, by pressing up and attack, shoot a horizontal fireball from the sword. Along the path, the player can pick up some items, which either provide an invulnerability armor, health, or a different energy blast to shoot from Valis (i.e. a homing missile, a sweeper, or one geared to take out aerial creatures). The game also features some slight RPG mechanics; for every 10000 "points" from killing enemies, your health bar will increase a small amount.
The levels themselves are very pretty and aesthetically pleasing, especially when they utilize some effective parallax scrolling. As far as design and layout, though, the levels can be rather bland. Generally, they are travel to the right, perhaps across an upper or lower level, with a series of enemies dotted along the path. Some levels are more vertically inclined, with you having to travel up and across the level, but honestly the design is very amateurish. Most of the "platforming" challenges have you jumping across gaps, but the penalty for failing these jumps is a set back in progress, as you will usually just fall to a previous section of the map. Like Mario, Lena has two speeds of movement, and many of the platforming challenges rely on her building up momentum before she can complete the jump.
The game is quite challenging. There are no "lives" systems, and you are able to take a great deal of hits before dying, but if you do die, then you must restart at the beginning of the entire stage. This includes the boss fights, many of which can be quite challenging. If you die, your "level" resets back to zero and you lose all of your power-ups. It doesn't help that your sprite is very large, but the game balances this by giving you a decently ranged attack and a high jump. Power-ups become a necessary affair to seek out and stock.
Speaking of bosses, many of them are simple "memorize the pattern" affairs, but some play with this formula. One boss, the crystal core, asks you to attack a moving core with your distance attacks while a creature attacks you and blocks it; another boss "phase shifts" between three different forms (a statue, a harpy, and a mermaid) and it serves as more of an endurance trial. The general bosses are meant to be the big "set piece" bosses, and some of them can be quite cheap. The first general, a man riding a tiger, takes a ton of damage and can be quite hard to avoid. The second generals fight, in particular, must have triggered a ton of seizures, and was setting off my motion sickness with the fight (a spinning room coupled with blinking "phantom clones" that he sends at you).
After the crystal caverns (level 5), the game cranks up the levels of shenanigans and difficulty to the nth degree. The sixth level is a true maze where enemies attack you from all angles, and the boss is quite tedious. The final level cranks this up even more, with a boss rush of all three generals, and then a final boss fight that takes around ten minutes (a very long time in an action platformer) to defeat.
How is the music?
The music is surprisingly really good!
#127: Pachinko Wars
Title: Pachinko Wars Release Date: 7/17/1992 Developer: OeRSTED Publisher: Coconuts Japan It is finally time for the ever popular gambling...
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Title: Dinocity (NA) Dinowars: Kyouryuu Oukoku e no Daibouken (Translation: Dinowars: Dinosaur Kingdom Paint Adventure) Release Date: 7/1...
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I have recently been so inspired by the wealth of gems on the Nintendo Switch to start sharing some of my finds here. Now this will prob...
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Title: Zelda no Densetsu: Kamigami no Triforce (JP) Legend of Zelda: A Link to the Past (NA) Release Date: 11/21/91 Devel...




























